As all of you who read my ramblings here (why? I don’t get it!) probably know that I’m a large fan of Rock Band 2. I’m not against the Guitar Hero franchise, as I have MANY fond memories of playing with friends the original and second in the series. But, many of the newer titles (Guitar Hero 3 especially, but also Guitar Hero: Aerosmith, Van Halen, and World Tour) have been simply mediocre. Not bad, but just par for the course. Innovations in the space seem to originate with the Rock Band franchise, and then migrate (sometimes well and other times, not so much) to the Guitar Hero platform. The instruments are well crafted for Guitar Hero, but the song song selection, as well as the loathsome “play-as-real-singers” thing for World Tour was just the tipping point for me. But here’s the interesting thing…some of you may have heard this and some of you may have not, but Activision’s CEO Bobby Kotick was speaking at the DICE summit recently and lamented not working with Harmonix (creator of the Rock Band franchise, and half of the original Guitar Hero game creators), saying:
We really didn’t even think, ‘Hey, we should go to Boston and meet these Harmonix guys and see what they’re up to.’ The world of music games would be very different had Activision partnered with Harmonix. It would probably be a profitable opportunity for both of us.
I absolutely do not believe that rhythm-action gaming has reached its peak. Of course, 2009 was a tough year with the recession, which especially affects music games given the relatively high price point of instrument bundles. But in the long term, people’s passion for music isn’t going away, and rhythm gaming will continue to provide people with a deeper level of engagement with the music they love. So, yes, I do think that future music games will exceed the sales success of the last generation.
-Harmonix CEO, Alex Rigopulos
However, it is interesting to note that while Harmonix/Rock Band’s new initiative, the user-fueled “Rock Band Network”, which will launch with at least 180 songs created by independent artists, Activision/Guitar Hero project director Brian Bright is the one quoted as saying:
If you can’t create or edit licensed music due to copyright laws then you’re limited to pretending to play someone else’s music. I think the key is to create music, but make it compelling to create, so the game is in the creation, not the playback.
So what does the future of music gaming hold? I think it’s safe to say that there will be new plastic instruments to clog up your living room, more great songs, both new and old, and competition as always. However, it also seems naive to think that both companies will remain in a stalemate. One franchise will eventually take the throne. Currently, Guitar Hero sales handily beat Rock Band sales. However, quality polls seem to indicate that people tend to be much more loyal to the Rock Band brand, once familiar, and the brand is growing with each title. Who knows who will win, but as long as rock and roll exists, I think it’s equally safe to say, we all win.

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