Madden Predicted The Win. Again.

8 02 2010
Well, Super Bowl XLIV is in the books, and the New Orleans Saints won by a score of 31 over the Indianapolis Colts’ 17.

Both in Madden and in RL, the Saints said "Sit Down" to the Colts

Every year since 2004, the folks at EA Sports who make the Madden NFL games run a simulation of the year’s championship game.  This year, with Madden NFL 10, they did indeed predict a Saints win (albeit by a much narrower score of 35-31).

So, what is the track record for the Madden simulations versus the reality of the Super Bowls of recent history?  That’s exactly what I decided to check out, and here is the information that I found:

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Boom Blox Review

19 02 2009

(This article, and my reivew for Bioshock can both be found at TerrorTube.  Check it out, and vote it up, please!)

 

Boom Blox

Boom Blox

BOOM BLOX – Nintendo Wii – Developer/Producer: Electronic Arts – ESRB Rating:”E”

Let’s face it, the world is changing. Everywhere around us new technology abounds, people are doing new and interesting things, and yes, even gaming is hitting the mainstream thanks to the runaway success of Nintendo’s Wii console.

While as a reviewer and a longtime lover of video games, I tend to have tastes that trend towards the hardcore market, it’s worth noting that as a father of two and as a fan of games of all sorts, I am interested in what’s out there for the casual market.

This is what led me to Boom Blox. Boom Blox was created by Steven Spielberg (yes, that Spielberg), and developed by Electronic Arts for the Wii. Spielberg originally wanted to create a game that his kids could play with him, and one that really leaned on basic fun elements. Thus, a game where one throws balls at towers of blocks was created! Yes, in its essence, Boom Blox is about usnig the Wii Remote to throw a ball at the right point in a tower, to knock it over in the most destructive way possible with as few throws as possible. It’s a simple concept and one any child can grasp (especially boys). However, what bogs Boom Blox down, and keeps it from staying within that box of “simple fun”, is its need to expand the gameplay using all sorts of extra elements like special blocks (a bomb block explodes, chemical blocks need to be combined to, erm, explode, and disappearing blocks, well…they disappear.) And throughout the game, you’re introduced to other mechanics as well. There’s a ray gun that lets you zap blocks (or blocky animal enemies) for quick effect. There’s a sticky hand that works like one of those gummy hands you’d buy from a machine in a store for a quarter, inside an acorn of plastic…you simply place it on a block, and then use the “string” to pull it out.
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Mirror’s Edge’s (literally) Dizzying Gameplay

17 11 2008

mirrors-edge-faith

While I don’t own a 360, one of the games I’m most excited to play (hopefully soon) is Mirror’s Edge. The frenetic parkour-style evasion game really seems to deliver on a lot of the truly “next-gen” experiences that we’ve been promised since… well, since Kameo. 🙂

But, one of the issues that’s been discussed quite a bit since the game’s first previews, is the fact that when playing, you are going to be prone to bouts of nausea. Clive Thompson of WIRED.com takes a swing (and I think hits something important) at why this may be the case, and why Mirror’s Edge is truly a milestone in the first-person genre.

Read Clive’s story HERE





Mirror's Edge's (literally) Dizzying Gameplay

17 11 2008

mirrors-edge-faith

While I don’t own a 360, one of the games I’m most excited to play (hopefully soon) is Mirror’s Edge. The frenetic parkour-style evasion game really seems to deliver on a lot of the truly “next-gen” experiences that we’ve been promised since… well, since Kameo. 🙂

But, one of the issues that’s been discussed quite a bit since the game’s first previews, is the fact that when playing, you are going to be prone to bouts of nausea. Clive Thompson of WIRED.com takes a swing (and I think hits something important) at why this may be the case, and why Mirror’s Edge is truly a milestone in the first-person genre.

Read Clive’s story HERE





Had to tell you…

12 11 2008

I’m currently just under 10% downloaded for the Left 4 Dead Demo.  I’ll try to add my thoughts later this week.