Flash Week – Virtual NES

6 03 2009

Today, I bring you the motherlode of flash technology…in my opinion, the reason flash was meant to exist.  (Okay, not really, but it’s really cool!)  Virtual NES!  Being the last day of Flash Week, I thought it would be good to go out on a bang, and give you the opportunity to not only play just one game, but over 100 games, all released on the Nintendo Entertainment System we know and love.

Some games are a little buggy, but it’s a great way to enjoy your old favorites (and try some games that you never heard of before) from any browser, anywhere.  So thanks for following me during the first Flash Week of 2009, and I’m already looking forward to the next!


Flash Week – Don’t Look Back

5 03 2009

This one’s a little different.  It’s a great use of Atari-style graphics and using the minimalist nature to focus on the gameplay and the “story”.  This one is an artistic masterpiece, in my opinion.  Give it a try, all the way to the end.  (Took me, about 10 minutes, tops.)  “Don’t Look Back” is an excellent use of the medium!

Flash Week – Don't Look Back

5 03 2009

This one’s a little different.  It’s a great use of Atari-style graphics and using the minimalist nature to focus on the gameplay and the “story”.  This one is an artistic masterpiece, in my opinion.  Give it a try, all the way to the end.  (Took me, about 10 minutes, tops.)  “Don’t Look Back” is an excellent use of the medium!

Week of Flash – Day 3 – Auditorium

4 03 2009

I’ve written about Auditorium by Cipher Prime, LLC before, but as the game is now fully complete and can be purchased, I highly recommend you check it out again.  The demo is still the same as before, and the gameplay is still wonderfully puzzle-y.  The soundtrack is the star of this game, and really makes for a relaxing experience.  The basic idea is that you’re altering a flow of energy to feed a number of individual instruments and themes, that when completed, create a complete, orchestral whole.  If that’s confusing, then you simply have to play it to experience it!  

The game can be difficult at times due to the great later-stage puzzles but overall, it’s never overwhelming due to the knowledge that given enough time, you can always solve everything through strategic placement of the “controls” and that many puzzles have multiple ways that they can be solved.

If you haven’t checked it out before, you would definitely be doing yourself a disservice not to do so now.  Check out Auditorium!

Flash Week!

2 03 2009

No, not that kind of flash, you perverts!!!  Browser-based games!

Since it’s been a while since I’ve updated my “Humpday Flash” posts, I figured I’d highlight a game every day of this week for your freeloading gaming pleasure.

Today’s game is quite complex and long for a browser game, and had me hooked well past the “badge” achievements over at Kongregate (and if you play it today (March 2) you can get a possible entry into a contest where you can win a copy of Halo Wars!!!)

I present thee with Battalion: Nemesis!

It’s a strategy RPG (in the hex-based tradition) with land, air and sea units available to you.  While it’s complex for a flash game, it’s more of a time-sink than a truly deep game.  It’s definitely fun, (and the dialogue is snarky and pokes fun at the genre) but the latter stages are really more wars of attrition than actual strategy sessions.  But overall, a great game for free and one I’d recommend checking out, to be sure.  Enjoy!

What Is Your Dream Game?

26 02 2009

I think that there comes a time in every gamer’s life where they’ve contemplated the game that they would make, if given the budget, staff, and freedom to do so.  Of course, many of these ideas are half-baked, because you obviously don’t have the staff, the freedom, and most importantly, the budget to get that game made anyway…so why bother detailing your personal dream game?  

But with the advent of the iPhone and iPod Touch, Microsoft’s XNA initiative, and many avenues for flash gaming on the PC front, homebrew gaming is alive, well, and flourishing in staggeringly increasing numbers.  Many people who simply had a great idea, are finding ways to cheaply and profitably create and market their games to a mass audience.  

I’ve often wondered what kind of game I’d like to create.  Of course, over time it’s changed.  When I was younger, it would have been a Mario clone, of course.  An epic platformer, where the main character (some hybrid of Mario, with a Bionic Commando-style grappling arm) would traverse levels with trapeze-like grace, and that speed of platform traversal would be as important as health and powerups.  

When I got older (junior high and high school) and got into PC gaming, I wanted to create the next Starcraft-style RTS.  I wanted an (of course) epically-gigantic list of creatures and vehicles to create, and a complex world of trading, resource harvesting, and strategy on par with the world’s best table-top strategy games like Axis and Allies, or Shogun (rebranded as Samurai Swords, I just learned…click for more detail)  My ideal game would have involved the cyberpunk movement, as I had recently read William Gibson’s Neuromancer (my favorite novel, to this day), and thought the world had enough complexity to merit a street-grid based RTS (with RPG elements, in terms of leveling characters, unique stat-bonus items, and story elements)  including thugs, fixers, wireheads, and large, intimidating corporations.  (I actually still really like this idea, by the way…)

Now, as I’m older still, I see the value of short-burst gaming.  I’m not ditching my Bioshocks or my Resident Evil 4s, or the like, but I’m finding great joy in titles like Rock Band, which can occupy a couple songs, or an entire evening, Portal, which is perfect for snack-sized gaming, or even super-casual fare over at Kongregate.  I think that if I made a game these days, it would have to be profitable, of course (finally having to make money for a family, that is) and therefore find the iTunes App Store to be most appealing.  However, try as I might, I can’t come up with something original enough to break through the noise.  I don’t know if that’s a function of age, or simply a matter of “nothing is new under the sun”.  Either way, it’s a bit saddening.  So I’m wondering…

Have any of you awesome readers have come up with any (epic or otherwise 🙂 ) game designs or ideas that you’d be willing to share.  Please comment!!!

Humpday Flash – Dodge!

14 01 2009


Dodge takes on the visuals (albeit hand drawn, rather than the digital shimmer) of Geometry Wars and places them in a game where all you can do is dodge the bullets  from enemies and use those to kill the other enemies.  It’s a very simple game, that’s difficult to master.  These types are often the best!  Enjoy Dodge, over at Kongregate.com